Post by Master William on Jan 10, 2011 23:24:39 GMT -5
The Shadows of the Hollow is an elite group of spies and assassins. In a rebellion, it is necessary to take action that others would view as immoral, and this is the group who does it.
Among the barbarians, the name Shadow of the Hollow is only whispered, because it is believed that by uttering their name, you bring misfortune on your camp. This is true, in a sense, as the Shadows are everywhere, always listening.
Given their name by the people outside the Rebellion, they embraced it and became like shadows, darting from their hiding spots at their target or location, and then disappearing just as quickly as they had appeared. Quick and listen as shadows.
The Shadows of the Hollow Caste was founded by an expert spy by the name of....
Displayed below are the slight differences in the Shadows of the Hollow Caste that differ from other Castes:
Weapon
The Shadows of the Hollow do not have proficiency with very many medium weapons, or any large weapons at all [Classification of Weapons]. They rely on speed and agility to do their jobs, and this requires small, easy to carry weapons. Any of these such weapons is fine. All other rules apply.
Clothing
The Shadows of the Hollow must wear black or very dark clothing when on a job. This is a requirement for their Caste, but of course, this is assuming a nighttime job. Some jobs may put them out in broad daylight, disguised as a sailor or a merchant or even a person of the opposite gender. With this in mind, the Shadows must have a large variety of different clothing.
What their normal clothing looks like is up to you.
All other rules apply.
Magic
The Shadows of the Hollow are a Caste of their own. Some of them can manipulate the energies of the Magic, but are limited by the Magics their Masters know. These Domains were chosen many years ago for their usefulness in achieving their spying goals, and the rest were discarded. Not all the Shadows know Magic, but it has proven helpful to them in the past. All other rules apply.
The domains and subdomains available to the Shadows are:
Domain of Earth:
4. Tracking and Earth Sign Interpretation
5. Transformation (limited)
Domain of Fire:
1. Temperature Control (Heat)
Domain of Water:
1. Temperature Control (Cold)
Domain of Necromancy/Black Magic:
1. Raise Undead and Spirits
2. Curses
4. Mind Deception
5. Teleportation
All other rules are the same.
Among the barbarians, the name Shadow of the Hollow is only whispered, because it is believed that by uttering their name, you bring misfortune on your camp. This is true, in a sense, as the Shadows are everywhere, always listening.
Given their name by the people outside the Rebellion, they embraced it and became like shadows, darting from their hiding spots at their target or location, and then disappearing just as quickly as they had appeared. Quick and listen as shadows.
The Shadows of the Hollow Caste was founded by an expert spy by the name of....
Displayed below are the slight differences in the Shadows of the Hollow Caste that differ from other Castes:
Weapon
The Shadows of the Hollow do not have proficiency with very many medium weapons, or any large weapons at all [Classification of Weapons]. They rely on speed and agility to do their jobs, and this requires small, easy to carry weapons. Any of these such weapons is fine. All other rules apply.
Clothing
The Shadows of the Hollow must wear black or very dark clothing when on a job. This is a requirement for their Caste, but of course, this is assuming a nighttime job. Some jobs may put them out in broad daylight, disguised as a sailor or a merchant or even a person of the opposite gender. With this in mind, the Shadows must have a large variety of different clothing.
What their normal clothing looks like is up to you.
All other rules apply.
Magic
The Shadows of the Hollow are a Caste of their own. Some of them can manipulate the energies of the Magic, but are limited by the Magics their Masters know. These Domains were chosen many years ago for their usefulness in achieving their spying goals, and the rest were discarded. Not all the Shadows know Magic, but it has proven helpful to them in the past. All other rules apply.
The domains and subdomains available to the Shadows are:
Domain of Earth:
4. Tracking and Earth Sign Interpretation
5. Transformation (limited)
Domain of Fire:
1. Temperature Control (Heat)
Domain of Water:
1. Temperature Control (Cold)
Domain of Necromancy/Black Magic:
1. Raise Undead and Spirits
2. Curses
4. Mind Deception
5. Teleportation
All other rules are the same.