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The Guild Seas
These seas around the Guild are patrolled by their ships, allowing merchants who wish to come to the Guild, as well as refugees, to make their way there. For the majority of humans, the walk to the nearest sea, ignoring natural obstructions and traveling the plains the whole way, is 9 days at the least, so the swiftest among the Guild are generally charged with using runs to the harbour settlement as training. In matters of urgency, the mages can teleport.
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