Getting Started

Board Threads Posts Last Post
No New Posts Start Here First!


Welcome to Day of Judgement Reborn! Please read the appropriate threads in this board before making your character.

Moderators: Master William, Master Alexander

5 5 Magic Domains and Subdomains
by Master Onike
Dec 22, 2011 15:36:37 GMT -5
No New Posts The Story So Far


Here can be found the story so far, what's happened in the plots and locations that have changed. Two versions found here, unabridged and condensed.

Moderator: Master Onike

2 2 The Story Thus Far - Condensed
by Master William
Jan 10, 2012 12:49:27 GMT -5
No New Posts The Tale


This board outlines the background of the warring factions and describes their attitudes and objectives.

Moderator: Master William

5 5 Guild Timeline
by Master Alexander
Jul 16, 2011 1:16:46 GMT -5
No New Posts The World


Here you can discover all the information on how the planet that houses the Day of Judgement members works.

Moderators: Master William, Master Alexander

Sub-board: Maps

15 15 City of Cazenmarr
by Master William
Feb 25, 2012 17:52:33 GMT -5
No New Posts Orders of the Alliance


These are the Orders of the Alliance of Crowns, from which all Alliance characters must choose.

Moderator: Master William

4 4 The Svahiac
by Master William
Mar 20, 2009 12:40:45 GMT -5
No New Posts Sects of the Guild


Here are recorded the various Sects of the Guild of the Mists, from which all acolytes must choose.

Moderator: Master Alexander

4 4 The Altioris
by Master Alexander
Feb 1, 2010 0:34:59 GMT -5

Character Creation

Board Threads Posts Last Post
No New Posts Create a Character


Create your character here, and become part of the growing legend.

Moderator: Master William

7 12 Wanderer Garren Darkwood (in progress)
by Master Onike
Jul 5, 2012 22:12:47 GMT -5
No New Posts Accepted Heroes


The Alliance keeps up-to-date records of all its trained members. Written on old parchment, the names of all the heroes are stored in the Tome of Records, which has been since the beginning of the Alliance itself.
Once a character has been accepted, they will be moved here and locked.

Moderator: Master William

Sub-boards: Accepted High Council, Accepted Von Guards, Accepted Embari, Accepted Svahiac

4 11 Councilor Alec Blackthorn
by Master William
Jul 21, 2011 18:49:02 GMT -5
No New Posts Accepted Acolytes

Most characters will be accepted as Acolytes, and, after meeting Selinor in the Chamber of Induction, will shortly take their Trials in the Cavern. If your character is specifically older when you create them, they will be exempt, such as a veteran soldier. Note that the Trials will be different each time, to keep it interesting.
Once a character has been accepted, they will be moved here and locked.

Moderator: Master Alexander

Sub-boards: Accepted Serendith, Accepted Dar'ren Kal, Accepted Altioris, Accepted Verdisgald

2 9 Xeanoo Pierce
by Master William
Jul 20, 2010 19:21:42 GMT -5
No New Posts The Various Lists


Everything is carefully documented in the Alliance and the Guild. Here can be found a list of familiars, weapons, magic users, and more.

Moderator: Master William

4 4 Classification of Weapons
by Master William
Jul 14, 2011 17:43:11 GMT -5

General

Board Threads Posts Last Post
No New Posts General Board


You can talk about anything here. Within reason.

Moderator: Master William

1 1 Alignment in your Miniprofile
by Master William
Mar 20, 2009 19:57:07 GMT -5
No New Posts Our Helpful Staff!


Wondering who's staff and who's not? This is where you can find us all!

Moderators: Master William, Master Alexander

3 3 Master Alexander - Guild Head Admin
by Master Alexander
Oct 22, 2011 0:24:51 GMT -5
No New Posts Artistic Craftmanship


The place where all great writers and artists come.

Moderator: Master William

Sub-boards: DoJR Fanfiction, Haven of Writing, Artistic Endeavours

4 4 By my side
by Master William
Sept 9, 2009 17:40:27 GMT -5
No New Posts Staff Board


This is a staff board only. No one other then staff are to be found in here, or else.

Sub-boards: Administrator Board, Plot Characters

18 40

Alliance of the Crowns

Board Threads Posts Last Post
No New Posts The Council Grounds


Here you will find the majestic fortress of the Alliance High Council, with all the associate halls and towers for each Order. The Council Grounds are the largest named mass on the island, and is held together by a wall system that winds edges like a snake. It was forged by a great dragon lord long ago and made out of pure firestone. This is where the heroes of tomorrow are trained and given their title.

Moderator: Master William

Sub-boards: Consecration Hall, The Great Library, Councilors' Quarters, Von Barracks, House of the Embari, Svahiac Hideaway, The Docks

19 29 Alec's Meeting [Done]
by Master William
Aug 25, 2011 23:00:46 GMT -5
No New Posts The Ancient Ring


Here lies the Ancient Ruins, where the first Ring of Kings was forged and kept up for centuries until the war. And here is also the site of the new Ring, re-created and honoured by the Alliance and High Council as the place to hold the meetings of utmost importance. It is believed that some of the old Kings' spirits still linger here, listening with silent opinion and influence.

Moderator: Master William

Sub-boards: The Table, Monument of Lost Times

2 2 Inscribed on the Tablet
by Master William
Mar 20, 2009 12:44:36 GMT -5
No New Posts The Outskirts


Outside the Alliance fortress are what the Alliance members call the Outskirts, where the forests stretch far and wide, the hills roll on and on, and villages spot the horizon. It is in the Outskirts where the war is happening, just beyond sight.

Moderator: Master William

Sub-boards: Plains of Sacrifice, Ruins of Heldari, Renbarr Woods, River Jordan, Lighthouse Point, Jennu'qumado Sea

2 11 A Plea for Aid (History)
by Master William
Feb 1, 2012 18:03:28 GMT -5
No New Posts The Barbarian Encampment


There are more then one barbarian encampment close outside the Alliance walls, but this is the most peaceful of them all. Traders, merchants and passing travelers are allowed to pass through unhindered, which makes wandering it's huts and small buildings easy and sometimes fun. The barbarians do have a keen eye, so trouble makers beware.

Moderator: Master William

0 0 No posts have been made on this board.
No New Posts Ari Tribelands


The Ari tribe-lands border the Alliance. They are the Alliance's first trial on the track to freedom, and are not to be underestimated.

Sub-board: Verthica Mountain Range

0 0 No posts have been made on this board.

Guild of the Mists

Board Threads Posts Last Post
No New Posts Citadel of Starlight


The Citadel of Starlight looms over the surrounding land, the ultimate bastion of the Guild's immense power. It is a gargantuan fortress, containing the majority of the Guild's personnel and resources, as well as the designated areas of each Sect. Over 100 square kilometers of land is encompassed within the light gray walls.

Moderator: Master Alexander

Sub-boards: Necropolis of the Mist, Chamber of Induction, Seren Tower, Kal Labyrinth, Altion Sanctum, Verdisgald Bastion, The Timeless Archives

1 1 On the Origin of Familiars
by Master William
Feb 16, 2010 13:13:30 GMT -5
No New Posts The Steps of Trial


The Steps lead up to a cave which appears very subtle and nondescript from the outside, so much so that many acolytes pass by it. Inside the cave is where acolytes will take their Trials, to determine placement within the Guild.

Moderator: Master Alexander

Sub-boards: The Cavern, The Plateau

1 2 Cavern Explanation
by Master William
Feb 2, 2012 3:42:33 GMT -5
No New Posts The Borderlands


These lands mark the edges of the Guild's territory, beyond which safety cannot be assured. Patrolled by vigilant guards and hunting parties, for acolytes who seldom leave the grounds, these lands seem the very edges of existence.

Moderator: Master Alexander

Sub-boards: The Ol'Kari Range, Pelindar Forest, Alaherian Desert, The Guild Seas

0 0 No posts have been made on this board.

Cazenmarr City

Board Threads Posts Last Post
No New Posts The Palace Grounds


Behind a smaller wall lies the Palace Grounds, where King Laranok has his private estate, as well as the Archival Library and the Barracks for the city's army.

Sub-boards: The Royal Palace, Laranok's Estate, The Army Barracks

1 2 Laranok and the Dark One
by Master William
Feb 2, 2010 0:09:58 GMT -5
No New Posts The Archival Library of Cazenmarr


Cazenmarr, the Guild and the Alliance, all have their own history books, retelling the past events of heros or evil. Here, they can be found.

Moderator: Master Alexander

Sub-boards: Alliance Tales, Guild Tales

4 4 Map of the City of Cazenmarr
by Master William
Mar 27, 2011 20:39:13 GMT -5
No New Posts Cazenmarr Cathedral


Towering above the other buildings in the area, this tall cathedral stands out, a place of worship for those who need help. Though it is a holy place, corruption can sometimes be found here.
Many different religions are practiced here, as there is more than one national religion for the Cazenmarr Kingdom.

0 0 No posts have been made on this board.
No New Posts Cazenmarr Bazaar


A shop where many wares can be bought and sold. Merchants here deal from common armour to obscure potions and more, and the guards are watching for thieves.

Moderator: Master Alexander

0 0 No posts have been made on this board.
No New Posts Draughts Lane


Down Draught's Lane lies all the taverns where a good drink can be had and a bet can be settled. Shadowy figures stalk the corners, and unwitting adventurers should be wary.

Moderator: Master Alexander

Sub-boards: The Dragon Den Inn, Finn's Corner, Vendetta Place

0 0 No posts have been made on this board.
No New Posts The Slums


In this half of the city lies the less fortunate citizens, in a series of neighborhoods collectively called the Slums of Cazenmarr. Crime is higher in these parts, but not all here are bad.

0 0 No posts have been made on this board.

Ciara Trista Rebellion

Board Threads Posts Last Post
No New Posts Posts That Need to Be Finished

Posts that are to be finished later and moved to their appropriate sections.

Sub-board: Castes of the Rebellion

8 8 Religion in the Rebellion
by Master William
Sept 3, 2011 14:58:37 GMT -5
No New Posts Shipwreck Hollow


Surrounded by hundreds of sunken ships lies the hide out of the Ciara Trista Rebellion, a huge fortress built in a cove, hidden by a deep mist.

Moderator: Master William

Sub-boards: Commencement Gallery, Hall of Scrolls, The Ship Docks, Storehouse, Hollow Wing

0 0 No posts have been made on this board.
No New Posts The Family Council Wreck


Deep in a cave in Shipwreck Hollow, outside the main structure and unknown to many is the secret meeting place of the Bloodborne Captains, where issues that concern the entire Rebellion are discussed and debated. Only Bloodborne Captains and Seconds are allowed.

0 0 No posts have been made on this board.
No New Posts The Wilds


Beyond the hollow lie the streams and forests of the Wilds, a place few Rebels dare to go. Barbarians could lurk around any corner. If the wild animals don't get you first.

Moderator: Master William

Sub-board: Leitha Lad Ocean

0 0 No posts have been made on this board.
No New Posts Inner Territories


The larger island occupied by the barbarians has not been completely lost. Over the years the Rebellion has managed to take back some land, with a great help and sacrifice of the villages and towns there.

0 0 No posts have been made on this board.
No New Posts Accepted Rebels


The Rebels do not keep many copies of this parchment around. Only one exists, and it lists all the people who are and ever were part of the Ciara Trista Rebellion, locked away in the Rebel vaults.
Once a character has been accepted, they will be moved here and locked.

Moderator: Master William

Sub-boards: Accepted Bloodborn Captains, Accepted Second-in-Commands, Accepted Archmages, Accepted Shadows of the Hollow

0 0 No posts have been made on this board.

Spirit Realm

Board Threads Posts Last Post
No New Posts Familiarus Sphere


Here is an area within the world of the spirits where only the spirits of Familiars may linger. A world of mystery and wonder to humans.

Moderator: Master William

1 1 Peace
by Master William
Mar 24, 2009 0:27:06 GMT -5
No New Posts Sapianus Dominion


Where only humans and humanoids may tread. No beasts or Familiars may step foot among the ancient lands of human solace.

Moderator: Master William

0 0 No posts have been made on this board.
No New Posts Memory Lane


An area in the Spirit World where men and beasts can visit together, and often find themselves when thinking about the past conflicts and memories.

Moderator: Master William

1 2 Jason
by Master William
Jan 19, 2010 16:19:24 GMT -5

Legend

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