Post by Master William on Mar 4, 2011 1:04:33 GMT -5
On the planet of Day of Judgement Reborn, there are many different religions. However, since neither the Alliance nor the Guild have explored the entire world, they know very little of the religions of other cultures. For now, there will be four main religions in the known world, most of which are polytheistic (poly=many/multiple, theistic = having religion). The Alliance worship gods of the air and sea and the Guild worships mainly magic gods. Little is known about the Barbarian religion, but what is known is they have many gods and goddesses of war. Finally, the dominant religion in Cazenmarr is monotheistic.
Tolgalen, the land of the Alliance, worship Draconic deities:
Antaria and Kendelos, the lands of the Guild, worship mostly magic-related deities:
Malsvir, the homeland of the Barbarians, worship war deities. Not all deities are known:
The primary religion in the city of Cazenmarr is monotheistic (mono=one, theistic=having religion), though some of their citizens may harbor secret faiths to other religions. Their deity goes by the name of Cazen. This is the reason for the kingdom's name Cazenmarr, meaning "home of Cazen". Cazen goes by many other names, including The One, The Voice, The Whisperer, The Voice of All, and Lord of the Heavens.
Note: Not all people in the known world worship these deities. Some don't worship any deities at all. If you so choose, your character may do so (this may be one of the things you wish to include in your character's profile page).
Tolgalen, the land of the Alliance, worship Draconic deities:
- Siksta (SICK-sta)
Draconic god and lord of the Sun, energy and healing - Marfedelom (Mar-fi-de-lum)
Draconic god of death (often merged with Aryte) - Pab
Draconic goddess of water, lakes, rivers and the sea - Arcaniss (ARE-can-is)
Draconic god of magic, traveling and sorcerers - Aryte (AH-right)
Draconic god of war and destruction (often merged with Marfedelom) - Gemuth (JEE-moo-th)
Draconic goddess of nature, animals, Familiars and the wild nature - Itisko (Ih-tis-ko)
Draconic goddess of music, storytelling and lore. - Akuech (AH-ku-ech)
Draconic god of the forge, fire and volcanoes.
Antaria and Kendelos, the lands of the Guild, worship mostly magic-related deities:
- Ayrien (EYE-ree-in)
The Lady of the Gleaming Sun – Goddess of Light, Healing, Hospitality, Charity, Kindness - Kordum (CORE-doom)
The Master of the Overgrowth – God of the Earth, Crops, Trees, Stone, Home, Body - Saarinn (SAHR-inn)
The Mistress of the Everlasting Flame – Goddess of Fire, Passion, Creation, Destruction, Change - Zivyet (ZEE-viet)
The Lord of the Unchanging Tide – God of Water, Reflection, Mind, Time, Trade, Philosophy - Naleost (NAIL-ee-ost)
The Father of the Boundless Sky – God of the Sky, Air, Electricity, Travel, Thieves, Warfare - Veljord (VEIL-yord)
The Overseer of the Dead – God of Darkness, Death, Necromancy, Ice, Sleep
Malsvir, the homeland of the Barbarians, worship war deities. Not all deities are known:
- Iejir (EE-ah-jeer)
Mistress Goddess of Blood and Bloodshed - Vargath (VAR-gah-th)
Lord of War, Battle, Vengeance and Hatred - Ghent-Tobor (GENT TOE-bo-re)
Combined King and Queen of the Afterlife for those who die in battle
The primary religion in the city of Cazenmarr is monotheistic (mono=one, theistic=having religion), though some of their citizens may harbor secret faiths to other religions. Their deity goes by the name of Cazen. This is the reason for the kingdom's name Cazenmarr, meaning "home of Cazen". Cazen goes by many other names, including The One, The Voice, The Whisperer, The Voice of All, and Lord of the Heavens.
Note: Not all people in the known world worship these deities. Some don't worship any deities at all. If you so choose, your character may do so (this may be one of the things you wish to include in your character's profile page).