Post by Master Onike on Dec 22, 2011 15:36:37 GMT -5
The following is a list of magic domains and subdomains. A magic user may pick one domain, which influences their broad abilities, and one subdomain, which describes specifically what a magic user can do. Magic users may train to acquire additional subdomains, but this is at the discretion of their Domain Master. Any player wishing to roleplay a Domain Master must have admin approval.
Domain of Healing:
1. Healing Alchemy
2. Physical Health (Healing Touch)
3. Psychological Health (Psychic Touch)
4. Death reversal (shaman only, not player controlled)
(There is four subdomains within the Domain of Healing. Specialists within this Domain hold the power to create healing remedies made from herbs and plants that help cure disease or sanitize open wounds. Or they may choose to be a surgeon healer, mending wounds, organs, and bones with healing magic, taking hours of their time to give new life to an injured person. Or they may choose to look more into the psyche of a person, healing their mental wounds, past or present. The fourth subdomain is death reversal, and no member of the Alliance or Guild has ever been able to even perform it. That's why this subdomain is dominated by the shaman only.)
Current Alliance Domain Master: None.
Current Guild Domain Master: None.
Domain of Earth:
1. Tame Animals
2. Summon Plants
3. Control Earth and Stone
4. Tracking and Earth Sign Interpretation
5. Transformation (limited)
(There are five subdomains within the Domain of Earth. Specialists within this Domain hold the power to summon and control animals, control and grow plants, or manipulate the earth itself, moving rocks and dirt, commanding them to do their bidding. Or, they choose to master in the art of tracking and reading the signs of the earth, listening to nature and the wind around them for clues. The fifth subdomain is transformation, and this is limited at the discretion of the domain masters)
Current Alliance Domain Master: Anastianna
Current Guild Domain Master: None.
Domain of Fire:
1. Temperature Control (Heat)
2. Shape Flame
(There are only two subdomains within the Domain of Fire. Specialists within this Domain hold the power to manipulate, control and even create or destroy Fire with just a thought. Or, they may hold the power to change the temperature of an area, say to stop a hail of ice needles, or perhaps even someone's body temperature, making them boil in pain.)
Current Alliance Domain Master: Alec Blackthorne
Current Guild Domain Master: None.
Domain of Water:
1. Temperature Control (Cold)
2. Control Water
(There are only two subdomains within the Domain of Water. Specialists within this Domain may hold the power to manipulate, control and even create or destroy Water, or they may be able to change the temperature of an area, say to calm a roaring flame or perhaps even someone's body temperature, making their blood freeze in their veins.)
Current Alliance Domain Master: None.
Current Guild Domain Master: None.
Domain of Air and Electricity:
1. Weather Aspects
2. Air Particles
3. Creating Electricity and Currents
(There are three subdomains for the Domain of Air and Electricity. Specialists within this Domain may wish to caste a horrible storm onto their foes, making the air rage like an ocean, or simply make the clouds part for a sunny day on the beach. They may wish to change the particles in the air from oxygen to ozone, a deadly change, or create a current to light someone's home. Either way, the Domain of Air and Electricity has a variety of spells within the three subdomain.)
Current Alliance Domain Master: None.
Current Guild Domain Master: None.
Domain of Necromancy/Black Magic:
1. Raise Undead and Spirits
2. Curses
3. Banish/Summon Demons
4. Mind Deception
5. Teleportation
(There are five subdomains within the Domain of Necromancy/Black Magic. Specialists within this Domain hold the power to summon spirits of the dead to aid, protect or fight along side them in battle. Or, they may wish to put a terrible curse on an opponent, or perhaps summon an imp demon to aid in a quest. Perhaps a suspect isn't being very revealing, so a little mind control is necessary. Or maybe they're in a hurry all the time. There's lots of variety in this Domain!)
Current Alliance Domain Master: None.
Current Guild Domain Master: None.
Domain of Healing:
1. Healing Alchemy
2. Physical Health (Healing Touch)
3. Psychological Health (Psychic Touch)
4. Death reversal (shaman only, not player controlled)
(There is four subdomains within the Domain of Healing. Specialists within this Domain hold the power to create healing remedies made from herbs and plants that help cure disease or sanitize open wounds. Or they may choose to be a surgeon healer, mending wounds, organs, and bones with healing magic, taking hours of their time to give new life to an injured person. Or they may choose to look more into the psyche of a person, healing their mental wounds, past or present. The fourth subdomain is death reversal, and no member of the Alliance or Guild has ever been able to even perform it. That's why this subdomain is dominated by the shaman only.)
Current Alliance Domain Master: None.
Current Guild Domain Master: None.
Domain of Earth:
1. Tame Animals
2. Summon Plants
3. Control Earth and Stone
4. Tracking and Earth Sign Interpretation
5. Transformation (limited)
(There are five subdomains within the Domain of Earth. Specialists within this Domain hold the power to summon and control animals, control and grow plants, or manipulate the earth itself, moving rocks and dirt, commanding them to do their bidding. Or, they choose to master in the art of tracking and reading the signs of the earth, listening to nature and the wind around them for clues. The fifth subdomain is transformation, and this is limited at the discretion of the domain masters)
Current Alliance Domain Master: Anastianna
Current Guild Domain Master: None.
Domain of Fire:
1. Temperature Control (Heat)
2. Shape Flame
(There are only two subdomains within the Domain of Fire. Specialists within this Domain hold the power to manipulate, control and even create or destroy Fire with just a thought. Or, they may hold the power to change the temperature of an area, say to stop a hail of ice needles, or perhaps even someone's body temperature, making them boil in pain.)
Current Alliance Domain Master: Alec Blackthorne
Current Guild Domain Master: None.
Domain of Water:
1. Temperature Control (Cold)
2. Control Water
(There are only two subdomains within the Domain of Water. Specialists within this Domain may hold the power to manipulate, control and even create or destroy Water, or they may be able to change the temperature of an area, say to calm a roaring flame or perhaps even someone's body temperature, making their blood freeze in their veins.)
Current Alliance Domain Master: None.
Current Guild Domain Master: None.
Domain of Air and Electricity:
1. Weather Aspects
2. Air Particles
3. Creating Electricity and Currents
(There are three subdomains for the Domain of Air and Electricity. Specialists within this Domain may wish to caste a horrible storm onto their foes, making the air rage like an ocean, or simply make the clouds part for a sunny day on the beach. They may wish to change the particles in the air from oxygen to ozone, a deadly change, or create a current to light someone's home. Either way, the Domain of Air and Electricity has a variety of spells within the three subdomain.)
Current Alliance Domain Master: None.
Current Guild Domain Master: None.
Domain of Necromancy/Black Magic:
1. Raise Undead and Spirits
2. Curses
3. Banish/Summon Demons
4. Mind Deception
5. Teleportation
(There are five subdomains within the Domain of Necromancy/Black Magic. Specialists within this Domain hold the power to summon spirits of the dead to aid, protect or fight along side them in battle. Or, they may wish to put a terrible curse on an opponent, or perhaps summon an imp demon to aid in a quest. Perhaps a suspect isn't being very revealing, so a little mind control is necessary. Or maybe they're in a hurry all the time. There's lots of variety in this Domain!)
Current Alliance Domain Master: None.
Current Guild Domain Master: None.